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DARK KNIGHT

Dark Knight

These dedicated warriors train endlessly to perfect their sword techniques.
They channel their high Agility and Physical Strength stats into direct and area attacks like
Twisting Slash, Death Stab and Rageful Blow.

Points Per Level Starting Strength Starting Agility Starting Vitality Starting Energy Life / HP
5 28 20 25 10 110
Mana AG SD Life Per Level Mana Per Level SD Per Level
20 25 100 2 0.5 1

Skills

Defensive Skill

By positioning himself in a defensive posture, a dark knight can reduce the damage taken from enemy strikes by 50%.It proves very useful when besieged by too many enemies to effectively counter.

Falling Slash

The falling slash gives twice as much damage than any other regular attack of a Dark Knight because he uses his whole body to increase the strength of the blow.

Cyclone Slash

Many Dark Knights have been able to master this skill.
It consists of swinging a sword in a wide arc thereby generating enough centrifugal power to cause more damage and increase attack speed.

Lunge

Dark Knights who use the Legendary Sword, Gladius and Katana with a lunge skill can execute quick stab attacks on their enemies.
Moreover, it penetrates deeply through an opponent's armor into the vital parts of the opponent.

Uppercut

It cleaves into an enemy through an upward slashing motion.
While it may look simple and fluid, it takes a lot of dedication to master it.

Slash

It is a dreadful skill that uses both blades of a sword to cut an enemy.
It is a skill of high difficulty that only a Giant Sword, Chaos Dragon Axe and Crystal Sword can handle. Monsters who are attacked by this skill are damaged 2 times more than the other attacks.

Impale

This technique allows the knight wielding a spear weapon to impale his opponents for massive damage.

Twisting Slash

A technique that allows the knight to whirl his weapon around him to attack all adjacent targets.

Death Stab

A devastating attack similar to the lunge skill but is enhanced by the elemental power of wind.

Greater Fortitude

This technique allows the knight to use his energies to give him more stamina for battle.

Earth Break

An area attack that unleashes shockwaves with the elemental power of the earth to damage opponents.

Dark Knight Class Renewal

1. Fury Knight

   - Increases hunting efficiency by increasing the attack skill range

     and the damage range of Blow type skills using the Sword's Fury skill.

 1) New Skill

  (1) Sword's Fury

Sword's Fury 

Required Stats

Strength : 1060

The Dark Knight's Sword Fury skill is maintained once it is used.
After use, the range of the attack skill and the range of the blow type skills increases.

  (2) Sword Blow

Sword Blow 

Required Stats

Strength : 1090

A Water Type Blow skill that causes damage over a wide range.
Unlike Fire Blow, it deals damage by attacking in a wide damage range.

2. Belief Knight

   - It has the effect of changing stats and increasing Base DEF through Firm Belief skill.

   - After changing into a Belief Knight, you can use Strong Blessing skill and increase the ATK and survivability of party members.

 1) New Skill

Firm Belief

Required Stats

Energy : 1040

The Dark Knight’s Firm Belief skill is maintained once it is used.
It requires equipping a shield, and when used, changes into Belief Knight,
increasing the efficiency of Defense (General/Elemental) through stats and increasing the Base DEF.

Strong Blessing

Required Stats

Energy : 1052

A skill that can be user after changing into Belief Knight.
A certain amount of party member's Max HP is converted to HP and absorbed using Dexterity Stats.
In addition, it is a skill that receives a certain amount of party members’ (General/Elemental) Damage 

and increases their attack by using Energy Stats.

B. Complement in Master Skill Tree and Skill Enhancement Tree

1. Master Skill Tree

 1) Complement in Master Skill Tree

  1) New Options

Option Name

Description

Sword's Fury Mastery

Distance of Attack Skill increases by 1 tile.

Firm Belief Strengthener

Character's Base DEF is increased by the value of the option.

Strong Blessing Strengthener

When converting a party member's HP to your own, you can obtain an additional value equal to the option value.

Strong Blessing Proficiency

DMG taken instead is increased by the value of the option.

Strong Blessing Mastery

Party Members' ATK/Wizardry increases.

Strike of Destruction Strengthener

Use of skills becomes faster and DMG count increases by 1.

Strike of Destruction Mastery

Damage area increases and Skillpower is increased by the value of the option.

 2) Other

   ? Weapon Skill upgrade options have been removed, and some skills have been changed.

2. Skill Upgrade Tree

 1) Strike of Destruction Strengthener Skill

  (1) Skill Strengthener

Option Name

Description

Strike of Destruction Strengthener Skill

The Skillpower of the Destructive Strike Strengthener Skill increases by the value of the option.

Increase Damage Count +2

Damage Count increases by 2

Increase Additional Damage Chance

Additional Damage Chance is increased by the value of the option.

Increase Attack Speed

Attack Speed is increased by the value of the option.

Area of effect increased

Damage area is increased by the value of the option.

Increase Skill Damage

Skill Damage is increased by the value of the option.

Increase Weapon ATK

Weapon ATK is increased by the value of the option.

  (2) Debuff Upgrade

Debuffs Received

Poisoning

Freeze

 2) Sword Blow Strengthener Skill

  (1) Skill Strengthener

Option Name

Description

Sword Blow Strengthener Skill

Skillpower of Sword Blow Strengthener Skill is increased by the value of the option.

Increase Damage Count +1

Damage Count increases by 1

Increase Additional Damage Chance

Additional Damage Chance is increased by the value of the option.

Increase Attack Speed

Attack Speed is increased by the value of the option.

Increase Splash Damage

Splash Damage is activated.

Increase Skill Damage

Skill Damage is increased by the value of the option.

Increase Weapon ATK

Weapon ATK is increased by the value of the option.

  (2) Debuff Upgrade

Debuffs Received

Poisoning

Bleeding

 3) Strong Blessing Strengthener Skill

  (1) Skill Strengthener

Option Name

Description

Strong Blessing Strengthening Skill

When using Strong Blessing Skill, increases Base DEF by the value of the option.

Increase Max HP

Max. HP increases by the value of the option.

Increase Party Member's ATK

Party Member's ATK/Wizardry increases by the value of the option.

Increase HP Conversion Rate(%)

HP Conversion Rate of Strong Blessing Skill increases by the value of the option.

Increases DMG Conversion Rate(%)

DMG Conversion Rate of Strong Blessing Skill increases by the value of the option.

Increase Party Member's DEF

Party Member's DEF is increased by the value of the option.

Increase Shield's DEF

Equipped Shield's DEF is increased by the value of the option.

C. New Items

1. Mastery Shield

 1) Bloodangel Shield

Bloodangel Shield

Equip Level

400

Defense (DEF Rate)

45 (110)

Required Strength

203

Required Dexterity

151

Required Energy

860

Dark Knight Shield Option

DMG taken instead decreases by amount equal to Shield DEF *0.1  

Mastery Excellent Option

Basic Options
Increase Base DEF by 1.5 for every 20 levels

 Random Option (2 Max)
Reflect 5% DMG
Increase Defense Success Chance 10%
Max HP +165
Max MP +165
 DMG -45

 2) Dark Angel Shield

Dark Angel Shield

Equip Level

600

Defense (DEF Rate)

54 (112)

Required Strength

214

Required Dexterity

153

Required Energy

885

Dark Knight Shield Option

DMG taken instead decreases by amount equal to Shield DEF *0.1  

Mastery Excellent Option

Basic Options
Increase Base DEF by 1.6
 Random Option (2 Max)
Reflect 5% DMG
Increase Defense Success Chance 10%
Max HP +176
Max MP +176
 DMG -48

 3) Holyangel Shield

Holyangel Shield

Equip Level

800

Defense (DEF Rate)

63 (114)

Required Strength

222

Required Dexterity

155

Required Energy

930

Dark Knight Shield Option

DMG taken instead decreases by amount equal to Shield DEF *0.1  

Mastery Excellent Option

Basic Options
Increase Base DEF by 1.6

 Random Option (2 Max)
Reflect 5% DMG
Increase Defense Success Chance 10%
Max HP +198
Max MP +198
 DMG -54

 4) Soul Shield

Soul Angel Shield

Equip Level

900

Defense (DEF Rate)

72 (116)

Required Strength

236

Required Dexterity

161

Required Energy

965

Dark Knight Shield Option

DMG taken instead decreases by amount equal to Shield DEF *0.1  

Mastery Excellent Option

Basic Options
Increase Base DEF by 1.6

 Random Option (2 Max)
Reflect 5% DMG
Increase Defense Success Chance 10%
Max HP +220
Max MP +220
 DMG -60

 5) Blue Eye Shield

Blue Eye Shield

Equip Level

1000

Defense (DEF Rate)

81 (118)

Required Strength

239

Required Dexterity

175

Required Energy

940

Dark Knight Shield Option

DMG taken instead decreases by amount equal to Shield DEF *0.1  

Mastery Excellent Option

Basic Options
Increase Base DEF by 1.6

 Random Option (2 Max)
Reflect 5% DMG
Increase Defense Success Chance 10%
Max HP +242
Max MP +242
 DMG -66

2. Mastery Armor

 1) Bloodangel Knight (Belief) Armor

Bloodangel Knight (Belief) Armor - Can be equipped at Lv. 400

Equipment

Helm

Armor

Pants

Boots

Defense

131

155

144

127

Required Dexterity

125

135

130

114

Required Energy

755

769

762

755

Set Options

Skillpower +10
HP +80
Double DMG rate +5%
Defense +30
Crit DMG chance +5%
Excellent DMG chance +5%
Strong Blessing - Increases Party Members' ATK/Wizardry +50
All stats +10
Basic Defense +20
Strong Blessing - Increases HP Conversion Rate +5%
 Strong Blessing - Increases Shield DEF +10

 2) Dark Angel Knight (Belief) Armor

 Dark Angel Knight (Belief) Armor - Can be equipped at Lv. 600

Equipment

Helm

Armor

Pants

Boots

Defense

158

182

171

155

Required Dexterity

125

135

130

114

Required Energy

755

769

762

755

Set Options

Skillpower +14
HP +120
Double DMG rate +10%
Defense +60
Crit DMG chance +10%
Excellent DMG chance +10%
Strong Blessing - Increases Party Members' ATK/Wizardry +80
All stats +15
Basic Defense +30
Strong Blessing - Increases HP Conversion Rate +8%
 Strong Blessing - Increases Shield DEF +14

 3) Holyangel Knight (Belief) Armor

Holyangel Knight (Belief) Armor - Can be equipped at Lv. 800

Equipment

Helm

Armor

Pants

Boots

Defense

213

237

226

210

Required Dexterity

125

135

130

114

Required Energy

755

769

762

755

Set Options

Skillpower +18
HP +160
Double DMG rate +15%
Defense +90
Crit DMG chance +15%
Excellent DMG chance +15%
Strong Blessing - Increases Party Members' ATK/Wizardry +140
All stats +20
Basic Defense +40
Strong Blessing - Increases HP Conversion Rate +12%
 Strong Blessing - Increases Shield DEF +18

 

 4) Soul Knight (Belief) Armor

Soul Knight (Belief) Armor - Can be equipped at Lv. 900

Equipment

Helm

Armor

Pants

Boots

Defense

263

285

276

262

Required Dexterity

125

135

130

114

Required Energy

755

769

762

755

Set Options

Skillpower +22
HP +200
Double DMG rate +18%
Defense +120
Crit DMG chance +20%
Excellent DMG chance +20%
Strong Blessing - Increases Party Members' ATK/Wizardry +140
All stats +25
Increase Mastery basic Defense
Strong Blessing - Increases HP Conversion Rate +17%
Strong Blessing - Increases Shield DEF +22
 Triple DMG rate +1%

 

 5) Blue Eye Knight (Belief) Armor

Blue Eye Knight (Belief) Armor

Equipment

Helm

Armor

Pants

Boots

Defense

311

335

325

310

Required Dexterity

125

135

130

114

Required Energy

755

769

762

755

Set Options

Increase Mastery Skill DMG
HP +240
Double DMG rate +18%
Defense +150
Crit DMG chance +25%
Excellent DMG chance +25%
Strong Blessing - Increases Party Members' ATK/Wizardry +170
Increase all Mastery stats
Increase Mastery basic Defense
Strong Blessing - Increases HP Conversion Rate +17%
Strong Blessing - Increases Shield DEF +22
Triple DMG rate +2%
 Increase Mastery Max HP

 6) Silver Heart Knight (Belief) Armor

Silver Heart Knight (Belief) Armor

Equipment

Helm

Armor

Pants

Boots

Defense

361

384

375

360

Required Dexterity

125

135

130

114

Required Energy

755

769

762

755

Set Options

Increase Mastery Skill DMG
HP +280
Double DMG rate +18%
Defense +180
Crit DMG chance +30%
Excellent DMG chance +30%
Strong Blessing - Increases Party Members' ATK/Wizardry +200
Increase all Mastery stats
Increase Mastery basic Defense
Strong Blessing - Increases HP Conversion Rate +30%
Strong Blessing - Increases Shield DEF +30
Triple DMG rate +3%
 Mastery Damage Reduction

 

3. Other Options and Changes 

 1) New Mastery Shield Option

  (1) DMG taken instead decreases by amount equal to Shield DEF *0.1   

   ? Option value increases according to the item’s Upgrade Level through Shield options created in Mastery Shield.

   ? When receiving a part of the damage of a party member through the Strong Blessing skill,

       an option reduces the damage received instead to within the maximum value.

   ? This option uses the Shield’s defense to reduce damage, and so its effects increase when Shield’s defense in high.

 

 2) Changes in Required Stats settings

   ? The available stats of the Mastery Sword are changed to Strength Stats or Energy Stats.

   ? You can equip it even if you are satisfied with only one of the two Strength or Energy Stats.

Season18 Part2-2 Character Renewal

Character Renewal

Character Renewal Class

Dark Knight

Magic Gladiator

Rage Fighter

Slayer

Classes undergoing character renewal will have their Combat Power(%) attribute newly applied to display stronger attack.

Combat Power(%) attribute can be increased with Stat Points, Weapon and Item option increase for the character undergoing renewal.

1. Combat Power(%) Attribute Display

1) Character Information Window and Weapon Item Option Display Information

- Combat Power(%) is decided by the stat points of each class and equipping item with Combat Power(%) increase option will increase Combat Power(%) of the character.

  The combined Combat Power(%) will be display accordingly in the Character Information window.

2) Character ATK and Skillpower Increase

- Character's Combat power(%) will proportionally increase character's ATK and Skillpower.

- Combat Power(%) is only applied to attacking skills.

2. Combat Power(%) per Class Type

1) Stat by Class

Class

Stat Points
(Combat Power)

Dark Knight

Strength

Magic Gladiator

Strength, Dexterity

Rage Fighter

Dexterity, HP

Slayer

Dexterity

2) Weapon Item per Class

Class

Weapon

Weapon Item Type

Dark Knight

One-Handed Sword

Socket Weapon

Mastery Weapon

Archangel's Absolute Weapon

Blessed Archangel's Absolute Weapon

Magic Gladiator

One-Handed Sword, Two-Handed Sword

Rage Fighter

Claw

Slayer

Short Sword

3. Other Improvements

1) Skill and Skill Tree

Class

Category

Changes

Dark Knight

Skill

Blow Skill AG consumption
 changed to 3.

Magic Gladiator

Skill

ATK increased by 'Spiral Charge' buff
 has been increased.

Rage Fighter

Master Skill Tree

ATK Success Rate increase value has been increased.

Equipped Weapon Upgrade option value has been increased.

Skill Enhancement Tree

(Dark Scythe)

Damage Count increase option
 has been changed to 2.

Area increase option has been changed to 2 tiles.

No. of target increase option has been changed to 2.

2) Damage Calculation Change

- Changes have been made to damage calculation method for classes undergoing renewal.

 

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